Redsdk 3.4: One more step towards the Cloud virtualization
September 25th, 2014
- New Redsdk add-on: Rednet
- Sketch rendering
- Rendering layers
- Support of new GPUs
New Redsdk add-on: Rednet
Redsdk has been supporting GPUs and CPUs for rendering since its creation. This unique feature enables Redsdk users to deploy their software on any Cloud service provider, both on servers equipped with graphics cards (minority of Cloud services providers) and servers equipped with processors only (huge majority of Cloud services providers). Redsdk based applications can process real-time and photo-realistic graphics directly on remote/Cloud servers, users being free to control their software with any third-party remote management application (Microsoft remote desktop, etc.).
Redway3d pushed the integration further by developing its own API to encode/decode data transfers between the client and the remote/Cloud servers, in order to get rid-off third-party remote management software. The Rednet API enables any HTML 5 compatible client (i.e. in practice any tablet, smartphone, laptop or workstation) to use a remote/Cloud based software, as if the software was running locally on the client, with many benefits.
First no software installation is required, not even a browser plugin. Second, models of any size and complexity can be virtualized and edited on the remote device, even if they do not fit in the remote device memory, as only images/videos are broadcasted in a bidirectional way between the remote/Cloud servers and the local client. Third, the protection of the digital mock-up is guaranteed, as only images/videos are transferred to the client and the 3D data always remains on the remote/Cloud server. Fourth, ISVs save a lot of time and money developing their remote apps, as they can deploy the same software to iOS, Android, Blackberry, Windows mobile devices for example.
More info about Rednet
Sketch rendering has always been a popular way of processing images and animations, in order to let more space to creativity and imagination. In this new release, Redsdk enables programmers to define their custom parameters to simulate pens strokes, hatches as well as the flatness of colors.
This rendering mode can be applied as a post-processing effect too, in order to generate a variety of different renderings without spending the time in a new image/animation processing.
Post processing becomes more and more popular, as it enables users to completely modify the look of a still image or animation, without running the processing of new renderings. To do so, Redsdk extracts the different parts of a still image or animation into layers, which will be later on composited inside another software in real-time.
Currently, Redsdk isolates more than a dozen of rendering layers among which the color, depth, mask, object ID, material ID, normal, reflection and refraction components.
Support of new GPUs
Redsdk 3.4 adds the support for new hardware devices.
The total number of supported graphics cards has been raised from 1251 to 1311, so there are 60 new chipsets that have been recorded into the drivers database. Among them:New AMD/ATI graphics, with a lot of AMD Radeon R5, R7 and R9 desktop & mobile references.
New NVIDIA GeForce GTX 700 desktop and mobility models, Tesla K40 references and Quadro K mobile series.
Enhanced INTEL GMA GEN7 capabilities